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Uthana

Foundation models for human motion — text, video or live input to production-ready animation

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freemiumFree tier gives unlimited motion generation, 30 download seconds/month, 10 character uploads or auto-rigs/month, 2 character generations, API and SDK access, under a non-commercial Creative Commons licence. Commercial use is metered per second: text-to-motion $0.02/s (v1.0), $0.03/s (v2.0), $0.10/s (v3.0); video-to-motion $0.05/s; locomotion $0.02/s; stitch/loop $0.01/s; auto-rigging $0.15 per rig; character generation $0.75 each; retargeting free until October 2026. Paid plans carry a $100/mo minimum commitment.View full pricing →

Visit Uthana

https://uthana.com/

About Uthana

Uthana builds foundation models for human motion and exposes them as a platform that goes from prompt to production animation on any character. The model family covers locomotion, text-to-motion, video-to-motion (upload ordinary 2D footage and get back a 3D motion file), stitching multiple motions together with keyframe control, perfect looping, and real-time animation where you drive a character live with a mouse, keyboard or gamepad. Two workflow pieces make the output usable rather than just impressive: flexible retargeting applies a motion to any character format, skeleton or engine, and auto-rigging rigs an AI-generated character in under thirty seconds. Everything is available through an API and SDK with millisecond-latency inference, plus first-party plugins for Blender and Maya, so it can sit inside an existing animation pipeline instead of replacing it. The stated markets are games, animation, film, robotics and simulation, and the company also sells a motion data API to teams training their own systems. Pricing is unusually transparent for this category: a free non-commercial tier plus per-second metered rates for each model. The company is an eight-person team and exhibits at SIGGRAPH; the site pushes a free account rather than a demo request, and the API, SDK and plugin downloads are all reachable without talking to sales, which is unusual for a foundation-model company selling into studios.

Key Features

Text-to-motion, video-to-motion, locomotion, stitching and looping
Real-time character control with mouse, keyboard or gamepad
Retarget any motion onto any skeleton, format or engine
Auto-rig an AI-generated character in under 30 seconds
API, SDK and first-party Blender and Maya plugins

Uthana Pros & Cons

Pros

  • +Fully published per-second rates instead of a quote-only price sheet
  • +Plugins mean it slots into an existing Blender or Maya pipeline
  • +Free tier is genuinely usable for non-commercial experimentation

⚠️ Cons

  • $100/mo minimum commitment is steep for occasional commercial use
  • Free output is Creative Commons non-commercial only

Tags

motion captureanimationgame development3dapi
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