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Zibra AI

Real-time volumetric rendering and VDB compression for Unreal, Houdini and Unity production pipelines

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freemiumPersonal tier is free — plugin for Unreal Engine and Houdini, import of .zibravdb files, compression of VDB sequences, real-time decompression and volumetric render in Unreal, floating licence across 2 devices. Higher commercial tiers are gated on a revenue threshold and routed through a booked demo rather than a published per-seat price.View full pricing →

Visit Zibra AI

https://zibra.ai/

About Zibra AI

Zibra AI builds real-time volumetric and simulation tooling for virtual production, VFX and games. Its flagship, ZibraVDB, compresses OpenVDB sequences into a .zibravdb format that decompresses and renders in real time inside Unreal Engine and Houdini, which means smoke, fog and fire that previously had to be composited in post can be dragged into a scene and art-directed live — the difference between an overnight render and adjusting a look while the director is standing there. For in-camera VFX and LED-volume shoots that is the whole point, and the compression also cuts the storage demands that make VDB sequences painful to move around a pipeline. ZibraGDS extends the same real-time approach to geometry sequence rendering in Unreal. The company also ships Zibra Effects, Liquid, and Smoke & Fire for Unity, has ZibraXYZ for physics AI announced as coming soon, and runs an R&D track covering 3D reconstruction from a single video and PBR texture generation for in-world models. Distribution is via plugin downloads for Unreal and Houdini with a free Personal tier, a Discord community and full documentation. Zibra AI is a fourteen-person team and distributes primarily through engine marketplaces and direct plugin downloads, with separate builds for Unreal Engine, Houdini and Unity and a Discord for support and bug reports.

Key Features

ZibraVDB — real-time volumetric effects in Unreal and Houdini
Compresses OpenVDB sequences to cut storage and load times
ZibraGDS for real-time geometry sequence rendering in Unreal
Zibra Effects, Liquid and Smoke & Fire for Unity
R&D track for 3D reconstruction and PBR texture generation

Zibra AI Pros & Cons

Pros

  • +Free Personal tier is a real plugin, not a watermarked demo
  • +Slots into existing Unreal, Houdini and Unity pipelines directly

⚠️ Cons

  • Commercial licensing terms require a sales conversation
  • Only relevant to teams already working in these engines

Tags

vfxunreal enginehoudiniunityvirtual production
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