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Spritefy

Generates pixel-art sprites, sprite sheets, tiles, props and sound effects for indie games in a rough-then-polish workflow

freemiumFree Public is €0.00/month with 150 one-time credits, PNG exports and non-commercial usage only; generated assets are public. Starter is €19.00/month including tax for private assets and commercial usage. Pro is €39.00/month including tax with animation workflows and higher volume for ongoing production. Annual billing saves 20%. One-time credit packs are sold alongside the plans: Sketch Pack €12.00, Production Pack €35.00, Studio Pack €89.00.View full pricing →

About Spritefy

Spritefy generates game-ready assets — pixel-art sprites, sprite sheets, tiles, 3D props and sound effects — for indie developers who need placeholder or shipping art without commissioning it. The workflow is explicitly three-pass rather than one-shot: generate rough variations, pick the version with the best shape, then polish that one into the final asset. That structure matters for game art specifically, because silhouette and readability at small sizes are decided early and are expensive to fix after detail has been added. Outputs are aimed at engine use rather than at a portfolio, with sprite sheets and tile sets as first-class formats and animation workflows available on paid tiers. The licensing split is where the free tier draws its line, and it is drawn honestly: the free plan is public and non-commercial, so generated assets are visible to others and cannot ship in a sold game, while paid plans keep work private and include commercial usage. That is a clearer gate than the usual watermark. Alongside the monthly plans the vendor sells one-time credit packs, which suits the actual shape of game asset work — a burst of production during a sprint, then nothing for weeks. Pricing is in euros and includes tax on the listed monthly figures.

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Key Features

Three-pass workflow: rough variations, pick shape, then polish
Sprite sheets, tile sets, 3D props and sound effects
Commercial licence and private assets on paid tiers
One-time credit packs alongside monthly plans
Animation workflows for ongoing production needs

Tags

game-developmentpixel-artspritesindie-gamesasset-generation
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