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Ludo.ai

Game-dev assistant for concepting, trend research and generating sprites, icons, UI, textures, music and 3D

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paidIndie is $15/month paid annually ($180/year, saving $60) with 3,000 credits granted upfront for the year, 1 seat, 5 active projects, 1 concurrent generation job, basic support and no API or MCP access. Pro is $35/month paid annually ($420/year, saving $180) with 12,000 credits upfront, unlimited active projects, unlimited ideation and game concepts, API and MCP access and premium support. Studio is $300/month paid annually ($3,600/year, saving $600) with 120,000 credits, 10 seats, realtime collaboration and 5 concurrent jobs. Extra credits are available on all paid plans from $20 for 250 credits, dropping to about 3.5 cents per credit at 10,000; auto top-up can be set with a threshold. Annual billing saves up to 35% and grants all credits upfront.View full pricing →

About Ludo.ai

Ludo.ai is a game-development assistant that spans ideation through asset production. On the research side it helps with game concepting, market and trend analysis, and image ideation — the work that normally happens in spreadsheets and mood boards before a line of code exists. On the production side it generates the asset classes a small studio otherwise outsources or buys from marketplaces: sprites, icons, UI elements, textures, music and 3D. That combination is the point. Solo developers and small teams rarely have a bottleneck in only one place, and a tool that handles concepting but not assets simply moves the problem. Pricing is annual-first and credit-based, with credits granted upfront for the year rather than dripped monthly, which suits game development's lumpy schedule — a burst of asset generation during a production sprint followed by quiet months. Indie is $15/month paid annually for 3,000 credits, one seat and five active projects; Pro at $35/month adds unlimited projects, unlimited ideation and 12,000 credits plus API and MCP access, which is the tier that matters if you want Ludo in an automated pipeline rather than a browser tab. Studio at $300/month covers ten seats, realtime collaboration and 120,000 credits. Extra credits can be bought at any time from $20 for 250, falling to roughly 3.5 cents per credit at 10,000, without disturbing the billing cycle.

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Key Features

Game concepting, ideation and market trend research
Sprite, icon, UI, texture, music and 3D asset generation
API and MCP access on Pro and above for pipeline integration
Credits granted upfront for the year rather than monthly
Realtime collaboration and 5 concurrent jobs on Studio
Extra credit packs that do not reset the billing cycle

Ludo.ai Pros & Cons

Pros

  • +Upfront annual credits fit game development's bursty production schedule
  • +MCP access on a $35 tier is rare — it makes the tool automatable
  • +Covers both pre-production research and asset output

⚠️ Cons

  • Monthly billing is not the advertised path — pricing assumes an annual commitment
  • Indie's 5-project cap is tight for anyone prototyping several ideas
  • $300/month jump to Studio is steep for a small team needing more than one seat

Tags

game-developmentsprites3d-assetsgame-designmcpapi
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