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Ludo.ai

Game-dev assistant for concepting, trend research and generating sprites, icons, UI, textures, music and 3D

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paidIndie is $15/month paid annually ($180/year, saving $60) with 3,000 credits granted upfront for the year, 1 seat, 5 active projects, 1 concurrent generation job, basic support and no API or MCP access. Pro is $35/month paid annually ($420/year, saving $180) with 12,000 credits upfront, unlimited active projects, unlimited ideation and game concepts, API and MCP access and premium support. Studio is $300/month paid annually ($3,600/year, saving $600) with 120,000 credits, 10 seats, realtime collaboration and 5 concurrent jobs. Extra credits are available on all paid plans from $20 for 250 credits, dropping to about 3.5 cents per credit at 10,000; auto top-up can be set with a threshold. Annual billing saves up to 35% and grants all credits upfront.View full pricing →

About Ludo.ai

Ludo.ai is a game-development assistant that spans ideation through asset production. On the research side it helps with game concepting, market and trend analysis, and image ideation — the work that normally happens in spreadsheets and mood boards before a line of code exists. On the production side it generates the asset classes a small studio otherwise outsources or buys from marketplaces: sprites, icons, UI elements, textures, music and 3D. That combination is the point. Solo developers and small teams rarely have a bottleneck in only one place, and a tool that handles concepting but not assets simply moves the problem. Pricing is annual-first and credit-based, with credits granted upfront for the year rather than dripped monthly, which suits game development's lumpy schedule — a burst of asset generation during a production sprint followed by quiet months. Indie is $15/month paid annually for 3,000 credits, one seat and five active projects; Pro at $35/month adds unlimited projects, unlimited ideation and 12,000 credits plus API and MCP access, which is the tier that matters if you want Ludo in an automated pipeline rather than a browser tab. Studio at $300/month covers ten seats, realtime collaboration and 120,000 credits. Extra credits can be bought at any time from $20 for 250, falling to roughly 3.5 cents per credit at 10,000, without disturbing the billing cycle.

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Key Features

✓Game concepting, ideation and market trend research
✓Sprite, icon, UI, texture, music and 3D asset generation
✓API and MCP access on Pro and above for pipeline integration
✓Credits granted upfront for the year rather than monthly
✓Realtime collaboration and 5 concurrent jobs on Studio
✓Extra credit packs that do not reset the billing cycle

Ludo.ai Pros & Cons

✅ Pros

  • +Upfront annual credits fit game development's bursty production schedule
  • +MCP access on a $35 tier is rare — it makes the tool automatable
  • +Covers both pre-production research and asset output

⚠️ Cons

  • −Monthly billing is not the advertised path — pricing assumes an annual commitment
  • −Indie's 5-project cap is tight for anyone prototyping several ideas
  • −$300/month jump to Studio is steep for a small team needing more than one seat

Tags

game-developmentsprites3d-assetsgame-designmcpapi
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