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AgentCraft
RTS-style command interface for orchestrating fleets of Claude Code, Codex, Cursor and OpenCode agents
Visit AgentCraft
https://getagentcraft.com
About AgentCraft
AgentCraft borrows the interface that made commanding two hundred units at once tractable — the real-time strategy game — and applies it to fleets of coding agents. Agents and their subagents appear as units on a map; you summon them, issue commands, watch them work and manage their lifecycle with RTS muscle memory rather than by cycling through terminal panes. It is a single pane of glass across Claude Code, OpenCode, Cursor and Codex, with OpenClaw supported experimentally, which matters if your team has not standardised on one harness. Two features make it more than a novelty. The first is isolated agent containers: agents run inside Docker or Apple Containers with full network isolation, so several can each run a dev server on the same port with separate browser sessions and not collide — the thing that usually stops parallel agent work in a shared checkout. The second is remote command. Secure tunnels, an installable mobile PWA, push notifications with quick-reply, and Telegram and Discord channels mean you can approve a plan, grant a permission or message an agent from a phone while the run continues on your machine. Alliance Hall adds collaborative multiplayer: a shared room where remote agents from other developers' machines appear on your map, coordinated through a notice board. It installs with a single npx command and is documented publicly, with no pricing page or paywall on the site.
Key Features
AgentCraft Pros & Cons
✅ Pros
- +Container isolation solves real port and session collisions
- +Approve agent prompts from a phone instead of the desk
- +Harness-agnostic rather than locked to one vendor's CLI
⚠️ Cons
- −No published pricing or commercial commitment
- −The game metaphor will not suit everyone
- −OpenClaw support is flagged experimental
Who Is AgentCraft Best For?
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