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antics
Drop-in rooms, state sync and leaderboards so an agent-built browser game can be multiplayer
0Visit antics
https://antics.gg
About antics
antics is drop-in multiplayer infrastructure for browser games, wrapped in a public arcade of games built with it. The premise is that vibe-coding a single-player game is now easy and vibe-coding a multiplayer one is not, because rooms, state sync, matchmaking and leaderboards are the part an agent gets wrong. antics supplies those as a service: rooms with live state sync, in-room leaderboards, shareable /r/<code> links, open-world matchmaking against strangers or private friend rooms, and — on the paid tier — server-authoritative simulation where your logic runs on their CPU for cheat-proof leaderboards, authoritative physics and handled netcode. The developer-facing surface is unusually agent-shaped. There are copy-paste game-brief prompts, Skills that teach your agent game development, MCP servers your agent can call, and a documented path for wiring multiplayer into a game you already have, plus 3D model generation in code. The arcade side is the proof: at the time of writing the site reports 21 games from zero professional developers, 186,412 all-time plays and 37 new games in a week, with a worked example of a user typing “flappy bird, but battle royale” and having Flock Party playable — and later at 12.4K plays — inside five minutes despite never having written code.
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Key Features
antics Pros & Cons
✅ Pros
- +Free tiers are usable for real games, not just demos
- +Upgrade preserves existing links and leaderboards — no migration
- +Agent-native surface (MCP, Skills, prompts) rather than an SDK bolted on
⚠️ Cons
- −Pro is waitlist-only and has no published price yet
- −8-player and 24-hour room limits on the keyless tier are restrictive
- −The arcade is small — 21 games at time of writing
Tags
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Alternatives to antics
View all antics alternatives →Agent connectivity: not yet verified