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Listed in Coding & Development with 349 other toolsPart of 2034+ curated AI tools on AISO
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antics

Drop-in rooms, state sync and leaderboards so an agent-built browser game can be multiplayer

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freemiumThree tiers, two of them live. Keyless is free and needs no account or setup: up to 8 players per room, rooms with live state sync, an in-room leaderboard and a shareable /r/<code> link, but rooms expire after 24 hours and only the Classic tier is available. A free account, obtained with one GitHub sign-in, keeps everything in Keyless and adds persistent links that do not expire, persistent leaderboards across sessions, up to 16 players per room, up to 25 concurrent rooms, and publishable keys with origin allowlists. Pro is announced as usage-based but not yet billing — you join a waitlist — and will add server-authoritative games with your logic running on their CPU, a custom domain, removal of the Made with antics badge, up to 150 concurrent rooms, a higher per-room player cap and priority support. Upgrading attaches existing rooms and scores to your account rather than forcing a migration, and you can write and deploy one server-authoritative game for free for validation.View full pricing →

About antics

antics is drop-in multiplayer infrastructure for browser games, wrapped in a public arcade of games built with it. The premise is that vibe-coding a single-player game is now easy and vibe-coding a multiplayer one is not, because rooms, state sync, matchmaking and leaderboards are the part an agent gets wrong. antics supplies those as a service: rooms with live state sync, in-room leaderboards, shareable /r/<code> links, open-world matchmaking against strangers or private friend rooms, and — on the paid tier — server-authoritative simulation where your logic runs on their CPU for cheat-proof leaderboards, authoritative physics and handled netcode. The developer-facing surface is unusually agent-shaped. There are copy-paste game-brief prompts, Skills that teach your agent game development, MCP servers your agent can call, and a documented path for wiring multiplayer into a game you already have, plus 3D model generation in code. The arcade side is the proof: at the time of writing the site reports 21 games from zero professional developers, 186,412 all-time plays and 37 new games in a week, with a worked example of a user typing “flappy bird, but battle royale” and having Flock Party playable — and later at 12.4K plays — inside five minutes despite never having written code.

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Key Features

Rooms, live state sync and leaderboards with no account required
Open-world matchmaking or private friend rooms from one shareable link
MCP servers, Skills and copy-paste prompts aimed at coding agents
Server-authoritative simulation on Pro for cheat-proof leaderboards
Wire multiplayer into a game you already built
Code-based 3D model generation for assets

antics Pros & Cons

Pros

  • +Free tiers are usable for real games, not just demos
  • +Upgrade preserves existing links and leaderboards — no migration
  • +Agent-native surface (MCP, Skills, prompts) rather than an SDK bolted on

⚠️ Cons

  • Pro is waitlist-only and has no published price yet
  • 8-player and 24-hour room limits on the keyless tier are restrictive
  • The arcade is small — 21 games at time of writing

Tags

multiplayergame-devmcpvibe-codingnetcodeleaderboards
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